General Update PA101

After having a brutal fight with butler, big changes are coming through! I worked on a lot of QOL fixes for Theo for this one.
You may notice the sky changed a bit. I'm still working on a day/night cycle to go along with the hours passing on the UI, but it's proving to be rather... difficult :) *cries*. Anyways, I might upload a quick patch later this week if I get the time to work on it a bit more. Also, the background music was removed for the time being while I look into a better way of implementing it. For now, this is what was done the last couple weeks.
New features
- New main menu added.
- You can now load and delete an old save.
- Patch notes can now be found directly on the main menu.
- Pause Menu added.
- Theo can do more things!
- Sweep the floor
Fixes
- Flower basket now visually has flowers when Theo has picket some.
- Changed animation logic, now Theo animates more smoothly
- Fixed Theo's position after finishing eating food.
- The kitchen's sink is not clipping through the wall anymore.
- Worked on the "picking flowers" animation a bit. Still clunky but now it's at least clear he gets out of the house.
- Intro cutscene properly skips after saving inside the game.
- Theo now keeps all his flowers when loading a save that has them.
- Fixed a bug where Theo got in the wrong position in the second floor
- Game should properly scale when changing from windowed to fullscreen.
Next Steps:
- PTBR localization
- Thoughts system
- Magic mechanics
- Action queue system
Known Bugs
- Spamming actions may break animations.
- Sometimes a mesh breaks on load and it becomes impossible to interact with the game.
- Select menu doesn't disappear if not hovered at least once.
- Cancelling sweep animation makes broom invisible.
I'd like to update the game only when major changes happen, like when a new mechanic or system is implemented, so the next patch will probably take sometime to get out. But who knowns what might happen, right? Live is crazy sometimes. That being said, there is a lot that still needs to be done for this project to be a working alpha and I like the idea of just publishing whatever I have, with no pressure to make it polished. I'll too be posting updates here and in my bluesky account of concept art and when new features are being tested
If you have a cool feature you'd like to see or suggestions for things Theo can do, please feel free to comment down bellow or on the game's main itch.io page.
Till next time!
Get Theo's Move In
Theo's Move In
A game inspired by Pixel Chix
More posts
- Gamejam finished! Theo is online65 days ago
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